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Young, J.E., Sharlin, E., and Igarashi, T.Pavlov: Programming by stimulus-response demonstration. Recognizing creative needs in user interface design. International Journal of Social Robotics 4, 4 (2012), 319-330. A Practical Comparison of Three Robot Learning from Demonstration Algorithm. Suay, H.B., Toris, R., and Chernova, S.Creativity support tools: accelerating discovery and innovation. From Debugging to Authoring?: Adapting Productivity Tools to Narrative Content Description. ScriptEase : Generative Design Patterns for Computer Role-Playing Games. McNaughton, M Cutumisu, M Szafron, D Schaeffer, J Redford, J Parker, D.Interactive sketching for the early stages of user interface design. Spatial keyframing for performance-driven animation. Igarashi, T., Moscovich, T., and Hughes, J.F.Teddy: a sketching interface for 3D freeform design. Igarashi, T., Matsuoka, S., and Tanaka, H.The narrative storyboard: telling a story about use and context over time. Greenberg, S., Carpendale, S., Marquardt, N., and Buxton, B.
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ACM Transactions on Graphics 25, 3 (2006), 862. Random means, that if I run my Autoplayerview multiple times on the same seed, sometimes this exception occurs and sometimes not. Schematic storyboarding for video visualization and editing. When I run my Autoplayer, I’m getting randomly a NullPointer Exception. Goldman, D.B., Curless, B., Salesin, D., and Seitz, S.M.Autonomous agents and multiagent systems, (2003), 725. Authoring scenes for adaptive, interactive performances. Gebhard, P., Kipp, M., Klesen, M., and Rist, T.On-line motion synthesis and adaptation using a trajectory database. Forte, D., Gams, A., Morimoto, J., and Ude, A.Authoring Rules for Bodily Interaction: From Example Clips to Continuous Motions. Förger, K., Takala, T., and Pugliese, R.Dontcheva, M., Yngve, G., and Popović, Z.ACM Transactions on Intelligent Systems and Technology 2, 3 (2011), 1-27. Sketching User Experiences: Getting the Design Right and the Right Design. Contextual design: defining customer-centered systems. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example.
Paintboard java how to#
Journal of Machine Learning Research 10, (2009), 931-934. Java Code Examples for paintBorder() The following examples show how to use paintBorder(). Finally, we performed a comparison of machine learning algorithms' performance on our storyboard data. We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard. We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. This work addresses authoring the interactive aspect of these characters' behaviors - how characters act automatically in response to a dynamic user-controlled character. Help him find out the minimum number of the cell he will have to recolour to paint his board similar to chessboard.The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields. He has both black and white colours available to him. Since Tom loves the placement of colours in a chessboard, he will try to convert the board that has been gifted to him, identical to a chessboard. Every cell is painted either black or white.
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On his birthday, Tom has been gifted a board which is in the form of a N* N grid. More formally, a chessboard like coloring implies that no two adjacent cells have the same color and all the cells are painted either white or black.
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He admires its symmetry and how the black and white colours are placed adjacently along both the axis.
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